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Everything posted by Shadovvv

  1. Academy Website has been lost due to server hosting issues. But we still have: Main Discord "Lounge" Discord Google Document Guide Stash
  2. No, all minibosses are now supposed to cause the thunder as explicitly stated by the message. They're not, otherwise the mobs that were in my visual range would've died.
  3. Stealth failed because the Sum/Sin didn't do their job. Stealth failed because the marker didn't properly lure the AoE that's needed to stealth the party. Stealth succeeded, but the marker was a Sin who decided to enter stealth right after, and as such Zakhan had no one to to target. Stealth succeeded, but someone broke out of stealth too early. Stealth succeeded, but someone wasn't in range to be stealthed. Stealth succeeded, and all non-markers didn't get hit by the projectiles, but the buff didn't transfer properly because either the marker or others decided to
  4. Gee, thanks for copy-pasting exactly what I said. It's not nice to steal someone's words and claim them to be your own.
  5. C stun can be charge blocked and lasts 1 second less. X dagger is a huge nerf, its queue duration is now 1/3rd of its original, so it's extremely predictable to iframe or you could just kick us out of stealth and CC us long enough so that we can't use it. Before we could just run to the other side of the map and wait for you to drop your guard.
  6. The whole point of the Training Room is it's namesake. Just to train and learn mechanics and rotation.
  7. Bukka does mechanics at 90/60/30%, instead of every 10%. Zakhan does mechanics at 90/60/30%, instead of 90/70/50/30/10%. Zakhan always does mechanics in the middle. Zakhan doesn't do wide sweeps, teleport, or sawblade, he will only do the former two if his aggro holder stands too far away, and the wide sweep is significantly slower. Zakhan doesn't fake mark anyone.
  8. Baleful. Spirit of Darkness gives you cooldown resets on Thunder Slash, Storm Cleave, and Lightning Draw, which means more surge uptime. Spirit of Light requires you to get hit for that, and the 10% Flicker damage is incredibly insignificant to the point where it's outdamaged by Spirit of Darkness's additional damage.
  9. Well here's the thing: If you don't have stealth, the boss doesn't give out the buff that helps kill him faster, and therefore takes longer to die. I mean you CAN kill him without it if you want to take more time.
  10. Doing that for Lightning basically has no future. The next mystic badge is a proc on Time Bomb and without Blue Moon they have almost no uptime for it.
  11. All three are aimed toward PvP. Of those three, only one slightly hurts our PvE utility in taxi. Ice Mine and Turning Leaf were deemed necessary because of: https://clips.twitch.tv/BlushingResilientOxDBstyle
  12. It's literally the same thing as the Shadow Dance training.
  13. Press 2. And then 2. You get a 1 second invincibility frame so the window is pretty tight.
  14. Whelp, incoming broken BD Draw Step Combo... ._.
  15. You're taking it way too literally. It's a specialization thing towards elements, not actually limiting their usage. All this does is affect: Frost Palm/Frost Fury Dragonblaze and Dragonfrost Mystic Fire and Mystic Ice Impact Dragonchar and Ice Rain Multiple Blaze and Chi Bomb Cold Snap If you couldn't use Frost Palm in Flame Build the class would literally be crippled.
  16. HM Blazing Beam's Dual Dragon CD reduction is on hit instead of on crit. Heatwave is thrown directly under your target instead of at your feet. Deflect Fire Storm and Heatwave are separate skills.
  17. What are you talking about? Frost Palm is still usable, it didn't get changed at all except for not generating threat. Also, Frost Palm was NEVER the point of going Baleful, it was Spirit of Darkness. Both Baleful and Seraph skill bonuses for Force Master are terrible.
  18. Hybriding at max endgame form was never effective to begin with except for Soul Fighter PvP. Elemental Accessories already served as a barrier.
  19. Did everyone forget about the Hongmoon Training Room?
  20. They literally just give you everything you need to have at level 45 that you would have gained from being HM 15, minus hongmoon skills. All it does is close the gap between a HM 2 and a HM 15 player. Skill points are replaced with stat points. TL;DR: You literally just get +100 AP from just being HM 4. They made it faster... but according to KR players its not that great of a change.
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