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bitcloude

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  1. GUYS wtf pls fix this shit put a 3 second limit to how long u can stay in combat if ur not attacking or being attack
  2. the thing is i killed Junghado 86 times already and i havent gotten that hat can u guys set a limit how many times u need to kill Junghado to get the hat cuz it gets really BORING killing him over and over again maybe set 100 kill limit or something then u can purchase in store using warrior token something like that.
  3. thats why losers should be given a good amount of price rather than giving them nothing. Pls read the whole thing i posted
  4. Thats the whole point it will keep battle ground alive plus did u really think u can open boxes so easily u need key to unlock boxes so if u dont do other dungeons u wont be able to open it. You would rather want battle ground dead than give losers something is that what u want? the afkers dont matter abuse or not it will keep the battle ground alive plus u cant afk all game cuz u need key to unlock those boxes. i dont care about the losers and the winners cuz there wont be if nobody participate are u saying you prefer battle ground to be dead than giving people re
  5. u said im an idiot but did u understand what i was trying to say? Like plant said better having afkers than getting nothing and i dont care if they afk or not as long as we can play it plus if they do then team that doesnt have afkers wins and afkers or not it will keep battle ground alive.
  6. This will be a Huge help on moonstone problem, It is such a useless thing to make other chars cuz u cant max them out because of the moonstone problem the only solution in this is to fix the battle ground problem.
  7. Sorry if this is wrong place to post but this needs attention ASAP We need to fix Battle Ground its a good pvp concept but its dead VERY DEAD. The problem is the winners and losers have huge gap of rewards right now winners get 300bp and losers get 10bp so wtf u played for like 15min and gained nothing if u lose so nobody plays anymore. To fix this loser and winners should not have a huge difference in rewards so people wont mind much when losing. Rewards can maybe like this Winners get 400 points and losers get 300 or 350 points or winners Get 400+Soulstone then losers Get 375.
  8. We need to fix Battle Ground its a good pvp concept but its dead VERY DEAD. The problem is the winners and losers have huge gap of rewards right now winners get 300bp and losers get 10bp so wtf u played for like 15min and gained nothing if u lose so nobody plays anymore. To fix this loser and winners should not have a huge difference in rewards so people wont mind much when losing. Rewards can maybe like this Winners get 400 points and losers get 300 or 350 points or winners Get 400+Soulstone then losers Get 375. Because its not about punishing the losers its about making the people play
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