Celestine

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About Celestine

  1. To all those who are asking for screenshots: Spending $1500 in 2 months is nothing unusual. This target group (people like OP) is called the category "big whales" in the MMO monetarization. They usually are young, male, good educated (university degree, master or above), single and the MMO is their primary hobby. Keep in mind that a fresh master graduate starts with at least €3000 per month (gross). Living alone, not supporting a family, you can easily spend $750 a month. Even if OP didnt spend it exactly on this costume only, he represents a small minority that steers (nearly) the whole MMO monetarization. Keep in mind that our generation is not the only who had this extent. The generation before did not play MMO but e.g. Golf. And this is not less costly. The real problem: As long as the money spent generates enough turnover and thus profit, BnS "has no problems with bots or whatsoever". Also, these monetarization models can easily be deceptive and publishers like Gameforge (EU Tera) nearly solely focus upon big whales. This could make the really good costumes been put behind a horrible paywall. Plus, no (only little) effort will be given into solving the actual issues at hand.
  2. Das is doch ein Witz oda?

    Sorry, verstehe ich irgendwie nicht. Was ich beschrieben habe, ist ein Notfallplan. Was passiert denn bei Euch, wenn ein Notfall eintritt? Geht dann die Firma pleite, weil die claims (Vertragsstrafen) locker mal die Einlagen wegfressen? Genau dafür haben wir ja z.B. die Qualitätsabteilung, die z.B. durch Mitarbeiterrotation sicher stellt, dass Arbeiter von Anlage X auch im Notfall Anlage Y in einem ganz anderen Prozess bedienen kann. In der IT wird es ja auch unterschiedliche (Produktions-)Bereiche geben, die einem Supervisor/Bereichsleiter unterstellt sind. Und dessen Aufgabe ist neben der Material-, Personal-, Einsatz-/Terminplanung ja hauptsächlich die Qualität (hier kommt das ISO9001 Gesülze). Und es ist bestimmt nicht im Sinne des Supervisors/Bereichsleiters, dass der komplette Fertigungsprozess (also alle anderen Bereiche) stillstehen, nur weil seine Leute grad Urlaub haben, krank sind/Unfall, grad mal alle kolletiv kündigen, sterben, etc. Was ich meine ist, dass eine Firma im Normalfall darauf bedacht ist, egal welche Branche, dass man in der Prozesskette kein problem mit dem supply-risk (also eine Schwachstelle) hat, was den gesamten Prozess zusammenbrechen lässt. Mir ist schon klar, dass man den Pförtner nicht als Maschinenführer einsetzen kann. Aber wenn ich in z.B. der Disposition nur 2 Leute habe und beide krank sind, dann kann das die Logistik, der Einkauf oder die Produktionsleitung übernehmen. Wenn die Produktionsleitung krank ist (da müssten bei uns schon 8-10 Leute auf einmal krank sein), dann springt die Geschäftsleitung, die Forschungsleiter und die Logistik ein. Tut mir leid wenn ich mit schwierigen Wörtern um die Ecke komme, das Sicherstellen des reibungslosens Ablaufs in der Produktion ist eines meiner Randthemen und daher kann ich mir nicht vorstellen, dass es in der IT anders ist. Schliesslich spreche ich hier nicht von irgendwelchen lustigen spontanen Ideen von mir, sondern von solidem Prozess Management, welches normalerweise in jeder seriösen Firma implementiert ist. Und davon gehe ich bei NCsoft aus.
  3. Okay, let's take your numbers. 2 characters, less than 4h per day. 1k gold overall, makes 500g per character. Given your 20g per day, you have to play 25 consecutive days, both characters, doing dailies only. The game has been launched on ..19th Jan, so it's out like ..8 weeks (=56 days). Even if you played since launch and leveled super-fast, your major/whole game experience is: farming. And exactly this is my point. Of course 1k gold legal farming is impressive. But buying my way in to 1k gold is still far easier than the amount of work you put in. And this is where I talk about inbalance.
  4. Drop Kick Feature For Dungeons PLEASE!

    Every MMO I know has a kick feature. So you're saying that BnS is the first MMO that has the ultimate solution to this problem? And no other MMO dev every had this idea or tested it? I dont know how many other MMOs you've played but where I come from, the other group really must be offended by a single player to corcondantly kick. And what's that with your theoretical 5 guild members-1 pug? I believe you know yourself how low the possibility is on that scenario, they either run it with full 6, with 4 or even do it 5 only. But planning on running 5 and kicking the pug is very, very unrealistic. You know what a kick feature could be used for? To get the lvl 45 in ToE kicked which always burn the low levels. The majority of them can run ToE solo, why dont they do it? And if they cant, why dont they wait? And if they dont want to wait, why dont they give at least a warning for the firewall? This is one of the most asocial aspects I've ever seen in an MMO, it's like an implemented mechanism to kill the fun for others (well, my proposal is to take soulstones out of ToE because I dont see a reason why a lvl 45 has to run a lvl 36 dungeon).
  5. Das is doch ein Witz oda?

    Ich arbeite in der Industrie und wenn wir ein wirklich gravierendes Problem haben, dann befiehlt die Geschäftsleitung tatsächlich, dass bis zum letzten Mann und Maus jeder an diesem Problem arbeitet. Das Thema bekommt Priorität 1 und vom Wareneingang über Logistik, Qualität, Labor, Produktion, Einkauf, Verkauf, tech. Abteilung und Forschungsabteilung bis hin zu den unterstützenden Abteilungen wie facility management oder Instandhaltung arbeitet wirklich jeder daran. Und dann läuft das auch wie geschmiert, da ich dann nur einmal sagen muss, dass ich z.B. sofort 2 Wartungstechniker für das Priority 1 Projekt an Anlage X brauche und dann stehen die 10 min später auf der Matte. Und wenn ich dann Ersatzteil Y brauche, hat der Einkauf mir das dann bis Morgen 6 Uhr mit overnight freight besorgt. Weil jede Abteilung die Anweisung hat, eben dieses Projekt zu priorisieren. Natürlich kommt das sehr selten vor, weil es komplettes Chaos ist, jede Planung durcheinander wirft und ziemlich kostspielig ist. Aber wir sind zu solchen Notfällen in der Lage und deswegen arbeitet auch jeder von uns in die Richtung, dass das nicht passiert. Vielleicht ist es aber auch etwas anderes, da wir ein produzierendes Gewerbe sind und mit Reputation gegenüber unseren Kunden arbeiten sowie mit Verträgen, die uns zu claims (Vertragsstrafen) verpflichten.
  6. I have to correct this. In the short run, cheap SS/tears/whatever is nice. In the long run, we players are shifting gold from active players to gold sellers. Now the gold sellers have more moneypower and are able to change their offers, regarding their turnover and profit numbers. This means, that they can lower their gold prices as they have a stable gold income/source (sorry, I'm not good in explaning macroeconomics as I only heard a couple of semesters in university). I'll try giving a simplified example: One server. Playerbase has 20.000 gold. All gold sellers have 20.000 gold. Equal moneypower. Now playerbase starts buying cheap SS/tears. Playerbase now has 10.000 gold, goldseller 30.000 gold. They now have "more/triple moneypower" and can lower their prices, e.g. from 1€/1g to 0.6€/1g.
  7. Here's the explanation how MMOs work: Making ingame gold is always connected to farming time and to real life money. You can make 20g per day? No problem, but you have to invest like 4h. People can do this for 1-2 weeks, then it gets boring. And here's the cash influence: any odd job you get (e.g. work at McDonalds or whatever) yields e.g. 8€/h. If e.g. gold seller offer 1g for 0.6€ (dunno exact ratio), you could choose: work 1.5h at McDonalds and buy gold or farm 4h boring dailies. This is just an example, keep in mind that usually employed people earn in average more than the McDonalds wage. And this is the breaking point. If gold is too hard to earn, it's easier to buy gold. And apparently the gold sellers have enough customers and making a lot of profit. I already mentioned the Tera concept. In Tera, you have to possibility to farm (invest time), to buy indirectly gold off the Tera shop (invest cash) or to mix/change whenever you like. I dont know the exact numbers, but this kills the business for the gold sellers. The last time we saw a gold seller in chat we just laughed at their bad gold prices. No reasonable player is buying gold off the sellers as you have better ways to convert your cash. And this balance with farming gold vs. buying gold is apparently not focused by NCsoft. Just imagine triple gold from dailies. No one would buy gold from goldsellers anymore.
  8. Why do people hate a decent game?

    As others already torn the other points apart, I'll take what's left. If you've played since launch, you would've experienced it other. For the first ~4 weeks, you couldnt play BnS straight 3 days. We had 2 regular maintenances a week, a horrible emergency maintenance handling ("The server will shut down in 5 min"). Even now, the EU marketplace outsourced to NA servers is not working properly. Coming to the point that part of the EU servers (login, marketplace and "other components" = arena?) are outsourced to NA servers. This is why maintenance have to be simultaneously for NA and EU. This is just one horrible server structure. From this, the EU server lags derive and will never be able to be "fixed", as you would have to set up a new server structure. Oh well, perhaps we should be glad that cross-server dungeons are not running on KR servers, Terrors on JP servers and Blackwyrm on CN servers. And lately, they managed to get their servers running stable with only 1 regular maintenance per week. At least this is where they finally showed that they have years of experience in handling MMO issues. The employees working on stabilizing the servers are very good. The management who decided to put parts of the EU server to NA are not.
  9. Drop Kick Feature For Dungeons PLEASE!

    Unfortunately there's nearly zero chance to get a kick funtion. As you stated, we already have a kick function for offline. So NCsoft surely thought about kicking online players - which means the system right now is fully intended. Given that the game is already 3-4 years old and all SEA players have been asking the same for years, NCsoft surely wont listen to some unimportant NA and EU players ..
  10. There's one thing you can do: watch some really bad dubbed anime before playing ("Ayyy Emmm Seh-Lah-Mooon!"). You will now find the BnS voice acting quite acceptable.
  11. Balance ...? I dont understand how NCsoft works, but usually the balances are within their respective content patches. Why would NCsoft balance for lvl 50 but cap us at 45? It makes more sense to cap at 45 and keep the balance settings from lvl 45 content - basically the same content. I mean, no dev is making a new cap (e.g. lvl 60) and balances it for lvl 70. Usually cap and balance are matched. Whatever. ..
  12. Every ToS has a passage where it says you will be actioned by altering game files. Placing original files from another region into the installation of another region is technically altering game files. In Tera, you're allowed to do it. In BnS I'm quite sure they will ban you instantly. Or after announcing it on Weibo. Perhaps unban you 4-5 times only to ban you again. And I understand what you're looking for. Because I'm playing NA Tera with japanese voices.
  13. I think we just had a similar thread. Content updates are the trump cards of western publishers. They can be stored on the shelf and activated whenever needed. Just like a real trump card, you dont play it carelessly. So my guess still is that NCsoft wants to cover the actual issues at hand by throwing out new content. Because it usually is the other way round. The community has to beg for new content. Has to stress how bored they are of the old content. Has to tell how BiS geared they are.
  14. Aktionsleisten Problem

    Probier mal in die Enstellungen für die UI zu gehen. Vielleicht ist die Aktionsleiste unter etwas anderes runter gerutscht oder ausserhalb des Bildschirms?
  15. quest what have we learned

    Inside the house. Windwalk over the water and land on the veranda. Pass one region portal and use the dragon pulse.