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ThePrelate

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  1. Whoah! I've learned much about this game from that guy. I haven't played the game for quite some time now and it looks to me like I won't be coming back at all, seeing as so many good people are leaving it... Too bad, it was fun while it lasted. Cya guys! P.S. These points he made were basically all the things numerous players and threads were stating or stated on this forum at points in time.
  2. You obviously have never had an incident with cheaters and bots. You have the right on your own opinion but please don't play a saint with those 'Oh I don't know what's wrong with this world because people enjoy watching some hacker suffer'. You obviously don't know how awful people can feel when a cheater kills them and steals their hard-earned PPs just by teleporting around and you obviously don't know how irritating it is to witness a bot stealing an injured soldier or a meteor right in front of your eyes. So please refrain from your saintly preaches and try to understand that people have t
  3. While the drop rate of an item can indeed be influenced in code, it's impossible to say anything about the RNG without tampering with game files and I think a lot of people would rather stay out of that. So we can only have theories. But yeah, this is entirely possible, doing a few simple lines in the code could determine the drop (as it does, for instance, with quests in many games).
  4. Your first bit makes no sense. You're gonna have to explain to me what you meant, or you didn't even read the two sentences I replied to your second post? As for PKing, I agree with you, people really need to stop demanding things in a game that is first of all a PvP game. You have faction uniforms which make you flagged for PvP and as long as you don't put those on, you're golden. Having said that, I can also understand people who complain. I don't do PvP aside from arenas, mainly because I can't even score a kill in areas like SSP or Misty Woods due to game's bad optimization and
  5. If you didn't bother to read the whole post, why do you even respond? Or visit forums for that matter?
  6. WoW has it worse when it comes to OWPvP so what the *cricket* are you talking about?! Dude you have absolutely no idea what you're talking about. Since you took WoW as an example, let's compare the two, even though these two games are not on equal grounding. First of all, WoW has its players constantly flagged for PvP, aside from very few areas which have PvP off by default either because it's meant for players who are starting out or is a common ground for both factions. That means you're in danger of getting killed ever since you go beyond level 10. Hm, I wonder if BnS players still have it
  7. NA has fallen, I repeat NA has fallen (to bots)! They have breached the EU!
  8. Dude, don't do this to yourself. If this feeling carries on to tomorrow and the next day and the day after... I recommend you to stop playing the game and I mean it. Take a break or completely leave the game. It's for your own good. I was in a similar situation and it wasn't good at all. Once I started experiencing anxiety symptoms over this game, that was it for me, I had to take a break from the game and wasn't back till I got a right attitude towards it. I am serious about this, if this post was just some sort of vent for you, okay, but if nothing changes in following days, seri
  9. Hm, to answer your titular question. NO. MMOs are about fun and community. Sad to say it but this one is anything BUT community and fun. Part of it is because the design of the game is really bad. What with too high upgrade costs in materials and gold, what with content coming out way too fast for anyone to properly catch up with it, what with a multitude of servers and what with automatic match-up tools the game offers, but this game is losing... Well I wouldn't say players but its community aspect. No one talks to anyone anymore, people are mostly just trying to finish up daily quests and du
  10. The wall of fire is in place to prevent people from re-engaging the boss once the encounter starts and they die. Think about it, it wouldn't be much of an encounter if you died and could easily resurrect and then just run back to the party to kill the boss. Too easy. Having said that, I don't understand why it had to be flame walls. They cover a much larger area than things like doors or rubble or something which would be even better in its place.I agree completely, this system feels like someone's messing with you when you can actually just implement closing doors.
  11. I agree with this. The game doesn't have much to offer in terms of downtime activities. It mainly puts its entire focus on grinding endlessly for materials you need to upgrade weapons. There isn't much incentive to do anything besides that. PvP is a wreck because of bots and hackers, SSP is hindered by poor optimization and BW has turned into a grindfest due to faction imbalance. As far as achievements go, they are mostly down to repetitive doing of dungeons (seriously, killing Blackram Narrows boss 1k times?!) or quests or collecting soul shields which again require doing more repetitive dung
  12. Au contraire, I talk to people, I explain tactics and I don't mind running with newcomers or people who are in the dungeon for the first time. You are confusing me with those elitist jerks who are all about their gear and no skill. But don't go around telling me that I should have patience with you if you're in it with too low gear or no knowledge about the content whatsoever (that's my personal PoV). That's not fair towards me because I don't go into your groups expecting to just die on the first boss special attack (or otherwise struggle to survive the boss) and let you struggle even more wi
  13. I agree. This is definitely an idea worth reviewing.
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