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About Fillory

  1. Microtransactions?

    Both of my other responses serve as a response to this. Pay-2-Win doesn't apply to stuff that can /only/ be obtained via microtransactions. If spending real world money allows you to save even a little bit of time in-game, it can be considered a Pay-2-Win mechanic. That's especially true for the players who are making six or seven figure sallaries in the real world (the ones who occasionally spend several thousand dollars buying stuff). As for the F2P thing, it's pointless argument. Nobody forced the game to be F2P and even if it wasn't it would likely still have microtransactions just like almost every other P2P MMO now does.
  2. Microtransactions?

    The point is that they can save you time in-game. Whether it's really expensive or really cheap, that's Pay-2-Win in my book.
  3. Microtransactions?

    I'd have no problem if MMOs were just subscription-based in the way that many were just a few years ago. Even for as much as $20 USD per month, I'd be fine with it. Microtransactions, though... really frustrating to spend a large amount of time doing something when some anon with a fat wallet can just buy it and skip that process.
  4. Microtransactions?

    Over time, I've tried numerous MMOs, played them for years, then eventually abandoned them because of the introduction of Pay-2-Win microtransactions. I see a commercial for this game, decide to give it a shot since I've been curious about South Korean MMOs for a long while, and immediately after downloading the game get a prompt for microtransactions. I know that a lot of people are unlikely to care, but for those of you who do: Is anyone else as sick of Pay-2-Win microtransactions as I am? Seems like I may as well give up on MMOs altogether at this point. What was once a rarity is now an industry standard, which is disappointing for those of us who don't love to sling hundreds (or in some mind-blowing cases, thousands) of real world dollars at the games we play.