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  1. I myself don't get why Force Masters use bangles, more so with the attached ribbons. A book, staff or even a floating shroud would have been better. In the case of the staff, it's pretty much the case like assassin and warlock, both have similar weapons but the other doesn't use it.
  2. It's a regular event for my clan but that aside, I am pretty much in the same boat as you. I can't understand why this is a "daily". Assuming people actually get coordinated and kill giganura every day, people will actually run out of plog essences just cause of the mechanics behind acquiring it, on top of the actual mountain pile of essences you need to use. It's just bad mechanics, same goes with Beastbog.
  3. They have to expire or else people will just stockpile the Nebula Stones and gather all the materials they need without any kind of restrictions. Plus you are forgetting about one fundamental thing, the event was a helping hand, an extra, you don't lose anything by not doing it. I'm also very limited in regards to playtime (prob less than you), I have 3 characters and I did the mushroom event on all 3, but I only bought nebula stones on my main character as I won't have enough time/gold to do the others. Saying that, I'm not getting bitter for not being able to do it on the other 2.
  4. Was there an "actual" reason why green dungeons was removed? If it was clutter in the dungeon list, a simple filter would have sufficed. And as much as I understand that most of the green dungeons are soloable, some are near impossible to when you tackle them at their intended levels. Few dungeons come to mind, Sentinel Ruins/Augerite Cavern on last boss where the two stooges at the sides just keep throwing stones while you try and kill mid. Or Skyhaven Stockade (I seriously don't get why this one is green).
  5. The fix exists and wouldn't need the capping of channels or minimum damage contribution, those two are fine as it is. I've seen it in WoW and some other games, Dynamic boss health pools that adjusts on the number of players hitting it. Of course only to be applied to open bosses/mobs where player numbers are inconsistent.
  6. My face when, my reaction time goes into overdrive and managing to I-frame 3 consecutive aoes perfectly from the Unbound Terror in SSP.
  7. A game with: -no maps (that are readily/magically available to you anyway) -no roadmap for classes -no roadmap for skills, no skillbooks etc -no class/profession restrictions A game where pretty much you can train anything you want, so you'd be good at what you keep doing. There'd be no class titles like "he's a blademaster". If people have read the manga/manhwa "The Gamer" something along those lines in system and personal improvement but ofcourse, a more fantasy type world setting. I know it's impossible right now cause you'd need an self-evolving
  8. It's time based, very fast one at that (unlike beastbog ~.~). Final boss is Tarakhan, he will only spawn if you kill the 3 mini bosses. You get 3 daily quests, of which you need to kill those 3 mini bosses. After you kill the 3 mini bosses, Tarakhan pops in the middle (3-5mins after 3rd mini boss dies). Lastly, there is a chance once Tarakhan dies to summon an extra boss north east, a dragon pulse (red) should pop up near Tarakhan to take you there. More details: 1st Mini Boss -kill mobs around the building to summon boss 2nd Mini Boss (House of Pleasures) -surv
  9. Has anyone tried transmuting outfit pouches? According to patch it has been "adjusted to be less punishing on a failed transmutation" , usually we get 1 fabric back on a failed set, wondering what it is now.
  10. Just wanting to make sure it's just me and my crappy RNG like usual. I usually solo my Kaari Lord after Mane, the past week or two after a certain patch, my drops from Kaari Lord has been limited to 1 stinger or none. Whilst I remember a few weeks back, I used to get between 3 all the way to 20 stingers. Can someone who solo Kaari Lord as well please post their drops? Literally my drops from the past week or two has been: 1x Healing Tonic 2x Naryu Silver 2x Freezing Orb 0-1x Frozen Stinger
  11. It's just so odd and counter productive really. Every other game I've played, they had systems to accommodate to new additions. New items/costumes, higher bank limit or new larger bags, etc. It's just odd to me that they keep throwing new costumes, items, materials at people and expect a magical storage system. This is alleviated a bit for premium players but even my premium friends have complaints on storage.
  12. Any non-premium players out there actually running out of inventory space due to costumes? I'm not even a collector, I just store what drops for me. I also periodically get rid/sell things that can be repurchased like costumes that are available at npcs or materials that are available in the market. I've even bought a few dragon pouches with hongmoon coins from venture tokens I was lucky enough to get, but evidently it wasn't enough. Hell, I don't even craft or gather, I can only imagine other people's inventory space. Also heard that wardrobe is free on other regions, is that true?
  13. Wouldn't Stage 5 of Blazing Beam be good for normal, non-aoe situations? Not just for the damage of the number of Dual Dragons you can churn out but the extra focus/embers too, not that focus management is a problem anyway.
  14. I had 360AP when I cleared Darkness at True Siren with 50% Crit and around 190% crit damage, Level 45 skill points. This was the time when I was poor as hell and couldn't even afford a 25AP Diamond haha. I used full burn build. But keep in mind that I was constantly hitting enrage at around 5% or below, which is quite frustrating. 7 out of 10 times roughly depending on luck. So I would say that 360AP is bare minimum. My suggestion is don't take more than 3 of his AP buff or you will kill yourself eventually, unless you are a god at evading. Trick is to maximise the time
  15. What's exactly in em? Not planning to buy em, just wanna know what the hype/rage is all about.
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