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About Nilkemios

  1. So How Has Game Guard Actually worked?

    It doesn't work.
  2. What I love and hate about BNS (heard)

    What I liked : - Good character creation, visuals and environments...assuming you have a computer that can handle it. - Combat is neat and each class feels different from the others to an extent. - Nice outfits. - Story is presented rather well for the most part. - Passable music (though some made me mute it after some time, the music tends to fit the setting where you go, and there are some very nice soundtracks in the game at certain points.) What I hated : - The story, while presented rather well, gets rather stupid partway into Act 2 (and tedious when it isn't being stupid) onwards, and never fully recovers. This is made worse by the fact that you have to do the story quests to unlock the side-daily quests for the areas you're in, and as such, you are forced to do the story if you want to make progression. - The upgrade path, while simple enough at first, becomes very stupid when it starts forcing you into party dungeons and things like faction PvP for specific components you need, with no other ways to get them, and no alternative paths from the "Hongmoon weapon" path. The gold costs also get ridiculous later, and they don't make sense anyways since you're upgrading the weapon yourself, not getting an NPC to do it for you. (Do we literally fuse the gold itself into the weapon or what?) - In a combat system chock full of stuns and other CCs, if makes little sense to have only one proper stunbreak on a 36 second cooldown, when some classes/enemies have anywhere from 2 to 5 CCs at a moment's notice, some with half the cooldown or less. In the case of PvE enemies/bosses, they have NO cooldowns, meaning that they can sometime kill you easily in certain scenarios by just spamming a really cheap attack or CC. - The loot system and the bidding method of distributing rarer items is by far the worst I've seen. As such, you don't really party unless you want to, or have to. Partying is not encouraged in the slightest, and is actually discouraged. Which is not a good thing for an MMO, ever. - The Faction (Open World PvP) system. At first, it seems okay. You just wear the uniform if you want to do any of those quests, keep it off otherwise and you don't have to deal with that garbage...but of course NCSoft found a way to mess it up. From Moonwater Plains onward, you need Soulstones to do anything significant, crafting, upgrading. And they gated these pretty much behind faction quests. (And no, that piddling 2 soulstones you get from the Tomb of Exiles daily is not a suitable alternative, so anyone about to say that can shut up.) While the majority of them are simple to do and don't involve fighting other players, the point is that you're forced to don the faction uniform, and thus red flag yourself for anyone from the opposing faction who feels like being an *cricket* for any reason (or none at all.) - Through a combination of the things above, and the inability to trade/mail certain things between your characters no matter what, the game is by far the most alt-unfriendly I've seen. Another one of those things MMOs should never do. I'm sure there's more, but those things are what come to mind right now.
  3. SSP Weapon Chests again

    Well, it's a good thing SSP wasn't necessary to acquire any upgrades in order to progress---oh wait...that's right. Good thing I left already.
  4. Why did i even farm...

    You farmed because you wanted to get to your goal. So the journey has been made less costly. So? So far it doesn't seem like it's been reduced to such a way that it can suddenly be gotten overnight or take zero effort like some might claim. By this logic you should take offense any time a game, movie, or anything you buy or work towards lessens in price or effort to achieve.
  5. wow... game got super boring at the moment

    That's not what I was getting at. From the Moonwater path, (or basically from Tomb of Exiles onwards), the game slowly spirals into a monotonous "grind up this much gold, this many materials, and get this specific thing" to upgrade or keep going on. On top on this, they start gating it behind group content, in a game that does not encourage grouping in any way, period. There is simply no way to get what you need on your own merit or effort, and even for the things that you can, RNG can still screw you over if it's feeling dickish (which it usually did, when I still played.) That, plus the amount of materials and gold necessary, means you can spend a whole week either trying to farm up what you can, or farm dailies for gold to buy it off someone else, putting you effectively at the mercy of the market on how fast you progress, if you even can at all. Your only other choice is to try cross server matching, and hoping that a) you don't get ditched for "not meeting the AP requirements", b) that you end up with a nice group that only bids for what they need or at least are willing to share, or c) that you have enough gold to outbid them. Or just have a guild to leech off of, I guess... I'm probably not explaining it well enough, since there are so many problems and stupid things thrown at once that it's hard to process it all, but it's there. This, coupled with the sheer lack of variety for things to do, is why Blade and Soul to me became monotonous, tedious, and burned me out far sooner than games like Guild Wars 2 or even Tera (Tera had similar problems, but the last few patches seem to be them trying to do something about it.)
  6. wow... game got super boring at the moment

    True. However, some MMOs do try to have a variety of things to do at the end, in an attempt to keep it from getting monotonous faster...Blade and Soul doesn't even try to do that.
  7. Brethren and sisters We have done it

    Not a fan of the "one mistake from anybody and everyone dies" thing. Just comes off as more fake difficulty from developers that have no idea how to do that well.
  8. We need a Gon Antagonist

  9. We need a Gon Antagonist

    Mushin seems to be a Gon, and is still alive, thus there is a Gon antagonist, unless he's actually a very muscular Jin...which I kinda doubt.
  10. This merge server is permanently?

    Why would it not be permanent?
  11. NCSoft can't even be bothered to solve the problems that crop up at Lv36 - 45 onward, so doesn't surprise me that they won't bother with...whatever these moonstones are.
  12. Game changes at lvl45!! Is it for the better??

    Sorry. It changes for the worse from 45 onward. In truth it had already been changing for the worse from around the mid 30s onward. It just becomes very easy to see at 45 or so.
  13. Is it worth coming back?

    In my honest to goodness opinion, it is not worth coming back.
  14. Pretty much. The game's bidding system, outdated loot and kill credit systems, and progression in general simply do not encourage partying at all, yet from Lv36 onward, you are pretty much forced to do so if you need something from a blue/purple difficulty dungeon. Can't ask for help out in region or even faction at times, you'll just be told to "go cross server"....yeah, go cross-server into that lobby of gold seller spam and players you don't know, can't trust, and even if you could, you can't do anything else with them anyways if they're from a different server. And a good 90% of cross-server runs for me went like this : Rush in there, kill the bosses, bid/pass on the loot, get the dynamic quest reward, leave. Sometimes they'll at least be nice enough to not rush in and kill other people in insta death fires, but there are still those that will (a few even purposely do this). Then there are those that bid on things they don't need to leech more money, bid high prices in the hopes of snagging someone who's too impulsive on the bid key. And once you start getting onto Lv45 - 50 purple dungeons....better hope you have enough AP or they'll often just leave without saying a thing. So, this is why there should always be an option to get what you need for upgrades on your own in addition to the group effort. It can be slower, but at least give players the ability to choose, rather than forcing them down a narrow, tedious path. It pretty much went fubar from Tomb of Exiles onwards. The trick is to encourage grouping, not forcing it. NCSoft chose the latter however, because they don't ever learn. They really should stick to publishing, not developing.