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Asmodean

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Everything posted by Asmodean

  1. I'm running 359.06. I don't update drivers for the sake of it, though. The only other two released since then was a VR-related one, and a gameready driver for tomb raider, and the division. Edit: Have you guys also noticed that there are 3 profiles for BnS, one is a dated one, with a different client (bnsclient) it's called. And the other 2 are for Korea, and China. I wonder if that has something to do with it, because I was trying out those profiles to see - because there seems to be no NA/EU profiles released from NV. I also don't think a game reinstall will sort it, but I've run out of options, that I can think of. I'm usually pretty good at resolving my own technical issues. Hmmm, the game's already too op for me ;p Yeah, I'm not going to disagree with you. But, it's fairly typical for MMOs. They use fairly cheap rendering techniques, usually. It's the threading, and cpu processing for the various system frameworks that are the usual performance problems for most. This is also why all mmos released at this stage should be running x64 arch binaries, for memory and threading management. But, back to the point. I'm not actually asking about performance stuff here ^-^. It's an unusual draw distance issue. My game's grass, and lod, are stuck really low for some reason. Heavy pop-in. It's extremely distracting. The only thing I've left to try so far, is a driver-reinstallation, or a game reinstallion. I guess I'll try a driver one first. Even though I don't see what that'll do. A draw distance issue is really not a typical driver-related issue. It would typically be texture clamping, or shader / artifact related, but I'm outa options, I guess lol. Ta for the replies.
  2. Thanks for the feedback. I guess I'll try fresh reinstalling the game (?). I've no idea what's up. I've seen no other graphical artifacting. I've anything that auto adjusts the optons unticked aswel. I even checked the config xml, to be sure.. My frame rate is also fine, excluding the typical d3d9/x86 threading-related performance bs nosedives for certain stuff. Which is simply because the game doesn't utilize the system's hardware, running dated APIs. My system is also healthy, and stable. Windows 7 pro x64 3770k @ 4.4Ghz GTX 970 @ 1440 / 1950 8GB 2133 CL9 Crucial M4 SSD I'm not exactly confident about a reinstall solving the problem, but I guess I'll report back afterwards, regardless o/
  3. Are you for real?. I've got everything set to max. The grass draws in about 15 feet in front of me, and the lod pop-in is pretty bad too. What GPU are you running?. I've a gtx 970. Can anyone else provide some input on this. Do you have this problem?. Or like above feel it's fine for you?.
  4. Could anyone else maybe bump this, if you agree with the topic presented here. I'm not requesting anything major. Simply unlock the draw distance (options) for the foliage, etc. So those of us with the systems to handle it, can raise the object draw distance, to eliminate the crude looking pop-in, please?. Either I'm overly sensitive to the pop-in, in this game, Or others need specticles? lol.
  5. Simply put - the object, and foliage pop-in is really bad. (grass, rocks, terrain, objects, etc.). They are being drawn a few feet in front my my character. Everything is set to maximum. Also note: I'm not bashing on the games' visuals or anything like that here. This is a seperate issue. Unfortunately with the config file being xml. All it really does is save the UI option preset values, and then resolves them on game launch. You can't raise them further via the config file, or anything like that (for example). I just wanted to post this, to see if anyone else finds this very distracting. My eyes keep jerking to the pop-in points in front of my screen as I'm moving around. It's pretty annoying after a while.
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