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Everything posted by Moggie

  1. Yes, that's usually how it works.
  2. You are most likely very correct about this game not being for me. However, as stated in my other posts, I don't think the MM is a bad thing. It's the way it's presented. The community in an mmo is supposed to be a feature, not a requirement.
  3. I don't mind. I wasn't really trying to start a discussion with this thread anyway.
  4. Would help if you put what server you're on, also try switching channels. Usually on channel 1 there are people killing pinchy.
  5. Thanks and I do appreciate the advice. If I decide to return some day I'll keep that in mind. I've said hi to a lot of people. Sometimes I'll get a "hi" back, but no one wants to talk. That wasn't really the issue so much as the fact that we are forced to party up in the first place, making them more of an accessory than a human being. The community should be a feature, not a requirement, or else it takes the magic of it away, because we're only partaking in it because we have to.
  6. That is one way to look at it. Again, this isn't a complaint thread, just my own personal experience. However, from a professional standpoint, scaling dungeons around a specific sized party is bad game design. Yes, it's a multiplayer game, however the point of that is to be part of a community because you want to, not because you are forced to. When you party up with people because you are forced to, they are no longer fellow people, but rather tools you are using to your advantage. And that takes away from the community aspect in general. I did not know that, and it makes sense
  7. Yeah my friend has been unavailable for the past month or so. I tried kung fu master, assassin, and summoner. Summoner did considerably better than the rest but still no luck with getting past the first miniboss. I don't use F7/F8, I prefer being acquainted with people before partying with them. I played around 3 hours of the new content, up until I arrived at some place with "Cafe" in its name. And I have been doing blue and purple dungeons, just failing miserably and never clearing any. As far as Mushin's tower, if I remember correctly, I got to floor 3. There were 2 people wi
  8. I ran it probably 4 or 5 times but never finished it. As I said, I still don't know what any of the moonwater dungeon bosses look like.
  9. I never got a brightstone weapon box. I was planning on using a brilliant key if I ever got one.
  10. No, I had way more than enough money from crafting. I needed the brightstone weapon.
  11. A little bit late since I actually left Tuesday, but I figured I'd make a quick post anyway. These aren't complaints, just general feedback of my gameplay experiences during my time here so devs or whoever can get some idea of the game's difficulty level if they want to. In 2 months of playing every day, I still do not know what any of the bosses look like from blue or purple moonwater dungeons, nor do I know what anything looks like in Mushin's tower past floor 3, even after hours of practice. And due to that, I never got past awakened profane. I've been playing games
  12. Hi everyone. I've planned on making today my last day for a little while now. Let me know if anyone wants to do anything before I go, I'm on Yunwa. Thanks all of you and take care.
  13. That's what happens when parents let their 10-year-olds play M rated games.
  14. Two things come to mind. First, the timed fights. They serve no purpose other than to create a content barrier for the majority of the playerbase and also discourages freedom of playstyle, as it encourages skill builds to be set towards a meta. Second, the flame walls during boss fights. A better solution would be to disable repawning while in a dungeon. Respawning would cause the player to automatically leave the party, and players will not be able to invite others to their party while inside of a dungeon.
  15. Good luck and take care. I will be joining you in a few days.
  16. Welcome! Sorry that you had to join during such a bad time, but this game is going downhill fast. The best advice I can give is, don't spend money on the game just yet, as you might not want to play for very long.
  17. The saddest part is that this would be a good idea at this point, considering most of the late-game content is unplayable by ~75% of the playerbase.
  18. Was just talking about this in another topic actually. I agree 100%. Disabling it during combat serves no purpose other than making the game feel overly "moderated".
  19. They already allow animation cancelling, which is much more harmful to the game than that would be. I don't see why being "fast and jumpy" would even be a bad thing. The fights would probably feel a lot more fluid and intuitive. Especially with the limited block/counter/dodges that some classes have, that would be a great way for them to get out of a boss's AoE.
  20. I'm glad you're enjoying it, however I think the negative feedback was justified. From a game design perspective, this was a very disappointing update. It also makes me sad to see how much positive feedback they are getting for the granny character, who is very unsophisticated and immature. If that's the kind of audience they are pandering to, I don't want to see what this game turns into.
  21. Pretty sure running skills would have to take a nerf or two if that happened. Probably either remove the CC effect or give it a cooldown.
  22. To add to this, I think it would also be better if the sprint bar wasn't disabled when you attack or take damage. Quite often after I leave combat, it takes anywhere from 15-60 seconds for the sprint bar to become available again, instead of the usual 5 seconds. And I don't think there's any reason to disable sprint while in combat. If we're trying to run away, obviously the enemy is too strong, so may as well let us run away.
  23. It's subjective. I personally find it barbaric and do not enjoy it at all, however it's perfectly fine to enjoy it as well. I agree with the other guy about it being a poor decision to try and force it on the players, however it is their game to do what they want. And to be honest, at this point there's much more significant factors causing this game's early end.
  24. Just to add to that, sometimes I'll be fighting someone that spawns close to one like Nekuro in Tomb of Exiles, and one of their knockback attacks will actually throw me into the firewall and kill me. Also the room just ahead of that one, where the three guys run toward you from the other side of the fire, one time I used an approach skill on them and yeah... didn't go well. Basically being punished just for playing the game.
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